CourseIllustration, Game Design

Prop Design Class by Marc Brunet

Prop Design Class is a downloadable video course by Marc Brunet on designing props for games and film: plants, structures and weapons. Six chapters, 2h 20m; $45 one-time on Cubebrush.

The Mastering Prop Design product box beside sketches of tree houses and weapons
Image: Marc Brunet / Cubebrush

Marc Brunet Prop Design Class is a self-paced video course on designing the objects that fill a game or film world. Marc Brunet works through three kinds of prop in turn: plants, structures and weapons, after first setting out the design tools and art principles he relies on. The course runs for 2 hours 20 minutes across six chapters and is sold as a single download on Cubebrush. It is described as suitable for artists of any level and costs $45 as a one-time purchase.

Props are easy to overlook, yet they do much of the storytelling in a scene. A well-designed sword, crate or plant tells the viewer about the world it belongs to. This class comes from the Props Design class in Term 8 of ART School, Marc's ten-term programme, where it sits next to environment design. Bought on its own, it is one of the shorter and more focused packs in his catalogue, which makes it a manageable way to sample his teaching.

What You Will Learn

The class teaches a repeatable way to design objects rather than a single drawing. Based on the official chapter list, it covers:

  • The design tools Marc uses when he starts a new prop
  • How the principles of art apply directly to prop design
  • Finding the "hook": the idea that makes a design memorable
  • Designing plants
  • Designing structures
  • Designing weapons
  • Moving from general principles to specific, practical examples

Who Is Marc Brunet Prop Design For?

It suits illustrators and aspiring concept artists who want to design objects for games, animation or film. Because the official page says it works for artists of any level, a confident beginner can follow it, while a working artist can use it to tighten up their process for props.

It is also a good fit if you mainly design characters and want to broaden your portfolio, since studios often need artists who can design the things characters hold and the spaces they move through. It is less suited to anyone looking for a 3D modelling course: this is about design thinking and drawing, not building assets in 3D software.

Course Structure

The course is organised into six chapters that move from principles to practice:

  • Chapter 1, Design Tools: the methods Marc uses to generate and develop ideas
  • Chapter 2, Principles of Art, Applied: how core art principles shape a prop design
  • Chapter 3, Finding the Hook: identifying what makes a design stand out
  • Chapter 4, Designing Plants: applying the process to organic objects
  • Chapter 5, Designing Structures: applying it to built forms
  • Chapter 6, Designing Weapons: applying it to weapons

The total runtime is 2 hours 20 minutes. Everything comes in one ZIP file of about 2.4 GB, so allow for the download and some disk space.

Price and Access

Marc Brunet Prop Design Class costs $45, paid once on Cubebrush, with an instant download. You keep the files, and the course can also be bought as a gift for someone else.

The pack is packaged from ART School, so it is already included if you own the complete ART School pack. Marc says that if you buy this pack and then upgrade to the full ten-term ART School, he will refund it; you request this by sending him a private message on Cubebrush. The full programme also adds private weekly streams.

About the Instructor

Marc Brunet has more than 20 years in the art and games industry, including senior roles at Blizzard Entertainment. He founded Cubebrush and has worked for Wacom, Clip Studio Paint and ImagineFX, before leaving his industry job to build ART School.

Things to Consider

  • Time: the videos take just over two hours, but designing your own props alongside them will take much longer.
  • Tools: you will need a drawing tablet and painting software; ART School suggests Photoshop, Clip Studio, Krita, Procreate or similar.
  • Practice: pick one category, such as weapons, and design a full set for a single imaginary world.
  • Feedback: the class is recorded video only, without personal critique.
  • Related packs: the Mech Design Guide and the Character Design guide in Marc's catalogue each open with a design toolbox chapter, so they pair naturally with this class.
  • Upgrade path: if you are considering the full ART School, keep the refund offer in mind.

Start the Course

Interested in learning with Marc Brunet?

Start Prop Design Class

For the full syllabus and pricing, visit the official Marc Brunet website.

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Last verified: November 12, 2026

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